This guide tries to explain how UT works online, what ping and
lag mean and generally how things work and what can (and cannot)
be told from the various statistics offered by UT. It is meant
for everyone from average online player to large scale server
admin. However, you don't have to worry if you dont understand
everything - most of it wont be needed if you just want to play
(if it was, how could you have played for so long without it?
;)). Actually (as I find out while writing it) it's probably far
too much to read if you don't really care, anyway. ;)
But if you always wanted to know if your server is lagging because
of cpu overload or why that rocket can explode in your opponents
face without hurting him, this will give you the answers.
Some of the facts in this guide are much discussed these days,
so to be sure to get everything right, I verified with people
who really know UT. In most cases this was Mongo (known to some
as the maintainer of RA:UT) who modified the UT netcode for the
UW engine - I doubt there is anyone knowing UT netcode better
than him outside from Epic. So unless explicitly stated as not
known for certain, you can take the information here for granted.